// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using OpenTK; using OpenTK.Graphics; using osu.Game.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Allocation; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Screens.Ranking; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSpinner : DrawableOsuHitObject { private readonly Spinner spinner; public readonly SpinnerDisc Disc; public readonly SpinnerTicks Ticks; private readonly SpinnerSpmCounter spmCounter; private readonly Container mainContainer; public readonly SpinnerBackground Background; private readonly Container circleContainer; private readonly CirclePiece circle; private readonly GlowPiece glow; private readonly SpriteIcon symbol; private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c"); private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c"); private Color4 normalColour; private Color4 completeColour; public DrawableSpinner(Spinner s) : base(s) { Origin = Anchor.Centre; Position = s.Position; RelativeSizeAxes = Axes.Both; // we are slightly bigger than our parent, to clip the top and bottom of the circle Height = 1.3f; spinner = s; Children = new Drawable[] { circleContainer = new Container { AutoSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { glow = new GlowPiece(), circle = new CirclePiece { Position = Vector2.Zero, Anchor = Anchor.Centre, }, new RingPiece(), symbol = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(48), Icon = FontAwesome.fa_asterisk, Shadow = false, }, } }, mainContainer = new AspectContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Children = new Drawable[] { Background = new SpinnerBackground { Alpha = 0.6f, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, Disc = new SpinnerDisc(spinner) { Scale = Vector2.Zero, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, circleContainer.CreateProxy(), Ticks = new SpinnerTicks { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, } }, spmCounter = new SpinnerSpmCounter { Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = 120, Alpha = 0 } }; } public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1); protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (Time.Current < HitObject.StartTime) return; if (Progress >= 1 && !Disc.Complete) { Disc.Complete = true; const float duration = 200; Disc.FadeAccent(completeColour, duration); Background.FadeAccent(completeColour, duration); Background.FadeOut(duration); circle.FadeColour(completeColour, duration); glow.FadeColour(completeColour, duration); } if (!userTriggered && Time.Current >= spinner.EndTime) { if (Progress >= 1) AddJudgement(new OsuJudgement { Result = HitResult.Great }); else if (Progress > .9) AddJudgement(new OsuJudgement { Result = HitResult.Good }); else if (Progress > .75) AddJudgement(new OsuJudgement { Result = HitResult.Meh }); else if (Time.Current >= spinner.EndTime) AddJudgement(new OsuJudgement { Result = HitResult.Miss }); } } [BackgroundDependencyLoader] private void load(OsuColour colours) { normalColour = baseColour; Background.AccentColour = normalColour; completeColour = colours.YellowLight.Opacity(0.75f); Disc.AccentColour = fillColour; circle.Colour = colours.BlueDark; glow.Colour = colours.BlueDark; } protected override void Update() { Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton); if (!spmCounter.IsPresent && Disc.Tracking) spmCounter.FadeIn(FadeIn); base.Update(); } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); circle.Rotation = Disc.Rotation; Ticks.Rotation = Disc.Rotation; spmCounter.SetRotation(Disc.RotationAbsolute); float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint); } protected override void UpdatePreemptState() { base.UpdatePreemptState(); circleContainer.ScaleTo(spinner.Scale * 0.3f); circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint); Disc.RotateTo(-720); symbol.RotateTo(-720); mainContainer .ScaleTo(0) .ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint) .Then() .ScaleTo(1, 500, Easing.OutQuint); } protected override void UpdateCurrentState(ArmedState state) { var sequence = this.Delay(spinner.Duration).FadeOut(160); switch (state) { case ArmedState.Hit: sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out); break; case ArmedState.Miss: sequence.ScaleTo(Scale * 0.8f, 320, Easing.In); break; } Expire(); } } }