// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.UI { public partial class DrawableManiaRuleset : DrawableScrollingRuleset { /// /// The minimum time range. This occurs at a of 40. /// public const double MIN_TIME_RANGE = 290; /// /// The maximum time range. This occurs with a of 1. /// public const double MAX_TIME_RANGE = 11485; protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; public IEnumerable BarLines; protected override bool RelativeScaleBeatLengths => true; protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config; private readonly Bindable configDirection = new Bindable(); private readonly BindableInt configScrollSpeed = new BindableInt(); private double smoothTimeRange; // Stores the current speed adjustment active in gameplay. private readonly Track speedAdjustmentTrack = new TrackVirtual(0); private ISkinSource currentSkin = null!; public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList? mods = null) : base(ruleset, beatmap, mods) { BarLines = new BarLineGenerator(Beatmap).BarLines; TimeRange.MinValue = 1; TimeRange.MaxValue = MAX_TIME_RANGE; } [BackgroundDependencyLoader] private void load(ISkinSource source) { currentSkin = source; currentSkin.SourceChanged += onSkinChange; skinChanged(); foreach (var mod in Mods.OfType()) mod.ApplyToTrack(speedAdjustmentTrack); bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo); foreach (var p in ControlPoints) { // Mania doesn't care about global velocity p.Velocity = 1; p.BaseBeatLength *= Beatmap.Difficulty.SliderMultiplier; // For non-mania beatmap, speed changes should only happen through timing points if (!isForCurrentRuleset) p.EffectPoint = new EffectControlPoint(); } BarLines.ForEach(Playfield.Add); Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection); configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true); Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed); configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint)); TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value); } protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount; protected override void Update() { base.Update(); updateTimeRange(); } private ScheduledDelegate? pendingSkinChange; private float hitPosition; private void onSkinChange() { // schedule required to avoid calls after disposed. // note that this has the side-effect of components only performing a skin change when they are alive. pendingSkinChange?.Cancel(); pendingSkinChange = Scheduler.Add(skinChanged); } private void skinChanged() { hitPosition = currentSkin.GetConfig( new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value ?? Stage.HIT_TARGET_POSITION; pendingSkinChange = null; } private void updateTimeRange() { const float length_to_default_hit_position = 768 - LegacyManiaSkinConfiguration.DEFAULT_HIT_POSITION; float lengthToHitPosition = 768 - hitPosition; // This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position. float scale = lengthToHitPosition / length_to_default_hit_position; TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale; } /// /// Computes a scroll time (in milliseconds) from a scroll speed in the range of 1-40. /// /// The scroll speed. /// The scroll time. public static double ComputeScrollTime(int scrollSpeed) => MAX_TIME_RANGE / scrollSpeed; public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(); protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages); public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns; protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant); public override DrawableHitObject? CreateDrawableRepresentation(ManiaHitObject h) => null; protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score); protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (currentSkin.IsNotNull()) currentSkin.SourceChanged -= onSkinChange; } } }