using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Ranking; using osu.Game.Users; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseResults : TestCase { private BeatmapDatabase db; public override string Description => @"Results after playing."; [BackgroundDependencyLoader] private void load(BeatmapDatabase db) { this.db = db; } private WorkingBeatmap beatmap; public override void Reset() { base.Reset(); if (beatmap == null) { var beatmapInfo = db.Query().FirstOrDefault(b => b.RulesetID == 0); if (beatmapInfo != null) beatmap = db.GetWorkingBeatmap(beatmapInfo); } base.Reset(); Add(new Results(new Score { TotalScore = 2845370, Accuracy = 0.98, MaxCombo = 123, Rank = ScoreRank.A, Date = DateTime.Now, User = new User { Username = "peppy", } }) { Beatmap = beatmap }); } } }