// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class ExplodePiece : Container { [Resolved] private DrawableHitObject drawableObject { get; set; } private TrianglesPiece triangles; public ExplodePiece() { Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Anchor = Anchor.Centre; Origin = Anchor.Centre; Blending = BlendingParameters.Additive; Alpha = 0; } [BackgroundDependencyLoader] private void load() { Child = triangles = new TrianglesPiece { Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, Alpha = 0.2f, }; drawableObject.HitObjectApplied += onHitObjectApplied; onHitObjectApplied(drawableObject); } private void onHitObjectApplied(DrawableHitObject obj) { if (obj.HitObject == null) return; triangles.Reset((int)obj.HitObject.StartTime); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (drawableObject != null) drawableObject.HitObjectApplied -= onHitObjectApplied; } } }