// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] public class TestSceneDrawableDrumRoll : TaikoSkinnableTestScene { [Cached(typeof(IScrollingInfo))] private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo { Direction = { Value = ScrollingDirection.Left }, TimeRange = { Value = 5000 }, }; [Test] public void TestDrumroll() { AddStep("Drum roll", () => SetContents(_ => { var hoc = new ScrollingHitObjectContainer(); hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 500, }); return hoc; })); AddStep("Drum roll (strong)", () => SetContents(_ => { var hoc = new ScrollingHitObjectContainer(); hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime(true)) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 500, }); return hoc; })); } [Test] public void TestDrumrollKiai() { AddStep("Create beatmap", createBeatmap); TestDrumroll(); } private DrumRoll createDrumRollAtCurrentTime(bool strong = false) { var drumroll = new DrumRoll { IsStrong = strong, StartTime = Time.Current + 1000, Duration = 4000, }; var cpi = new ControlPointInfo(); cpi.Add(0, new TimingControlPoint { BeatLength = 500 }); drumroll.ApplyDefaults(cpi, new BeatmapDifficulty()); return drumroll; } private void createBeatmap() { var controlPointInfo = new ControlPointInfo(); controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 }); controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); Beatmap.Value = CreateWorkingBeatmap(new Beatmap { ControlPointInfo = controlPointInfo }); Beatmap.Value.Track.Start(); } } }