// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Game.Graphics.Sprites; namespace osu.Game.Overlays { public class OnScreenDisplay : Container { private readonly Container box; public override bool HandleKeyboardInput => false; public override bool HandleMouseInput => false; private readonly SpriteText textLine1; private readonly SpriteText textLine2; private readonly SpriteText textLine3; private const float height = 110; private const float height_contracted = height * 0.9f; private readonly FillFlowContainer optionLights; public OnScreenDisplay() { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { box = new Container { Origin = Anchor.Centre, RelativePositionAxes = Axes.Both, Position = new Vector2(0.5f, 0.75f), Masking = true, AutoSizeAxes = Axes.X, Height = height_contracted, Alpha = 0, CornerRadius = 20, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Alpha = 0.7f, }, new Container // purely to add a minimum width { Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 240, RelativeSizeAxes = Axes.Y, }, textLine1 = new OsuSpriteText { Padding = new MarginPadding(10), Font = @"Exo2.0-Black", Spacing = new Vector2(1, 0), TextSize = 14, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, textLine2 = new OsuSpriteText { TextSize = 24, Font = @"Exo2.0-Light", Padding = new MarginPadding { Left = 10, Right = 10 }, Anchor = Anchor.Centre, Origin = Anchor.BottomCentre, }, new FillFlowContainer { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { optionLights = new FillFlowContainer { Padding = new MarginPadding { Top = 20, Bottom = 5 }, Spacing = new Vector2(5, 0), Direction = FillDirection.Horizontal, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, AutoSizeAxes = Axes.Both }, textLine3 = new OsuSpriteText { Padding = new MarginPadding { Bottom = 15 }, Font = @"Exo2.0-Bold", TextSize = 12, Alpha = 0.3f, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, } } } }, }; } [BackgroundDependencyLoader] private void load(FrameworkConfigManager frameworkConfig) { trackSetting(frameworkConfig.GetBindable(FrameworkSetting.FrameSync), v => display(v, "Frame Limiter", v.GetDescription(), "Ctrl+F7")); trackSetting(frameworkConfig.GetBindable(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", string.IsNullOrEmpty(v) ? "Default" : v, v)); trackSetting(frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10")); void displayResolution() => display(null, "Screen Resolution", frameworkConfig.Get(FrameworkSetting.Width) + "x" + frameworkConfig.Get(FrameworkSetting.Height)); trackSetting(frameworkConfig.GetBindable(FrameworkSetting.Width), v => displayResolution()); trackSetting(frameworkConfig.GetBindable(FrameworkSetting.Height), v => displayResolution()); trackSetting(frameworkConfig.GetBindable(FrameworkSetting.CursorSensitivity), v => display(v, "Cursor Sensitivity", v.ToString(@"0.##x"), "Ctrl+Alt+R to reset")); trackSetting(frameworkConfig.GetBindable(FrameworkSetting.ActiveInputHandlers), delegate (string v) { bool raw = v.Contains("Raw"); display(raw, "Raw Input", raw ? "enabled" : "disabled", "Ctrl+Alt+R to reset"); }); trackSetting(frameworkConfig.GetBindable(FrameworkSetting.WindowMode), v => display(v, "Screen Mode", v.ToString(), "Alt+Enter")); } private readonly List references = new List(); private void trackSetting(Bindable bindable, Action action) { // we need to keep references as we bind references.Add(bindable); bindable.ValueChanged += action; } private void display(object rawValue, string settingName, string settingValue, string shortcut = @"") { Schedule(() => { textLine1.Text = settingName.ToUpper(); textLine2.Text = settingValue; textLine3.Text = shortcut.ToUpper(); box.Animate( b => b.FadeIn(500, Easing.OutQuint), b => b.ResizeHeightTo(height, 500, Easing.OutQuint) ).Then( b => b.FadeOutFromOne(1500, Easing.InQuint), b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint) ); int optionCount = 0; int selectedOption = -1; if (rawValue is bool) { optionCount = 1; if ((bool)rawValue) selectedOption = 0; } else if (rawValue is Enum) { var values = Enum.GetValues(rawValue.GetType()); optionCount = values.Length; selectedOption = Convert.ToInt32(rawValue); } textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre; textLine2.Y = optionCount > 0 ? 0 : 5; if (optionLights.Children.Count != optionCount) { optionLights.Clear(); for (int i = 0; i < optionCount; i++) optionLights.Add(new OptionLight()); } for (int i = 0; i < optionCount; i++) optionLights.Children[i].Glowing = i == selectedOption; }); } private class OptionLight : Container { private Color4 glowingColour, idleColour; private const float transition_speed = 300; private const float glow_strength = 0.4f; private readonly Box fill; public OptionLight() { Children = new[] { fill = new Box { RelativeSizeAxes = Axes.Both, Alpha = 1, }, }; } private bool glowing; public bool Glowing { set { glowing = value; if (!IsLoaded) return; updateGlow(); } } private void updateGlow() { if (glowing) { fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint); FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint); } else { FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint); fill.FadeColour(idleColour, transition_speed, Easing.OutQuint); } } [BackgroundDependencyLoader] private void load(OsuColour colours) { fill.Colour = idleColour = Color4.White.Opacity(0.4f); glowingColour = Color4.White; Size = new Vector2(25, 5); Masking = true; CornerRadius = 3; EdgeEffect = new EdgeEffectParameters { Colour = colours.BlueDark.Opacity(glow_strength), Type = EdgeEffectType.Glow, Radius = 8, }; } protected override void LoadComplete() { updateGlow(); FinishTransforms(true); } } } }