// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Multi; using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Users; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneLoungeRoomsContainer : MultiplayerTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(RoomsContainer), typeof(DrawableRoom) }; [Cached(Type = typeof(IRoomManager))] private TestRoomManager roomManager = new TestRoomManager(); private RoomsContainer container; [BackgroundDependencyLoader] private void load() { Child = container = new RoomsContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 0.5f, JoinRequested = joinRequested }; } public override void SetUpSteps() { base.SetUpSteps(); AddStep("clear rooms", () => roomManager.Rooms.Clear()); } [Test] public void TestBasicListChanges() { addRooms(3); AddAssert("has 3 rooms", () => container.Rooms.Count == 3); AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault())); AddAssert("has 2 rooms", () => container.Rooms.Count == 2); AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0)); AddStep("select first room", () => container.Rooms.First().Action?.Invoke()); AddAssert("first room selected", () => Room == roomManager.Rooms.First()); AddStep("join first room", () => container.Rooms.First().Action?.Invoke()); AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus); } [Test] public void TestStringFiltering() { addRooms(4); AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4); AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" })); AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1); AddStep("remove filter", () => container.Filter(null)); AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4); } [Test] public void TestRulesetFiltering() { addRooms(2, new OsuRuleset().RulesetInfo); addRooms(3, new CatchRuleset().RulesetInfo); AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5); AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo })); AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2); AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo })); AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3); } private void addRooms(int count, RulesetInfo ruleset = null) { AddStep("add rooms", () => { for (int i = 0; i < count; i++) { var room = new Room { RoomID = { Value = i }, Name = { Value = $"Room {i}" }, Host = { Value = new User { Username = "Host" } }, EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) } }; if (ruleset != null) { room.Playlist.Add(new PlaylistItem { Ruleset = { Value = ruleset }, Beatmap = { Value = new BeatmapInfo { Metadata = new BeatmapMetadata() } } }); } roomManager.Rooms.Add(room); } }); } private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus(); private class TestRoomManager : IRoomManager { public event Action RoomsUpdated { add { } remove { } } public readonly BindableList Rooms = new BindableList(); IBindableList IRoomManager.Rooms => Rooms; public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) => Rooms.Add(room); public void JoinRoom(Room room, Action onSuccess = null, Action onError = null) { } public void PartRoom() { } } private class JoinedRoomStatus : RoomStatus { public override string Message => "Joined"; public override Color4 GetAppropriateColour(OsuColour colours) => colours.Yellow; } } }