// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.IO; using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Archives; using osu.Game.Rulesets.Catch; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; namespace osu.Game.Tests { /// /// A that is used for test scenes that include waveforms. /// public class WaveformTestBeatmap : WorkingBeatmap { private readonly Beatmap beatmap; private readonly ITrackStore trackStore; public WaveformTestBeatmap(AudioManager audioManager) : this(audioManager, new WaveformBeatmap()) { } public WaveformTestBeatmap(AudioManager audioManager, Beatmap beatmap) : base(beatmap.BeatmapInfo, audioManager) { this.beatmap = beatmap; trackStore = audioManager.GetTrackStore(getZipReader()); } ~WaveformTestBeatmap() { // Remove the track store from the audio manager trackStore?.Dispose(); } private static Stream getStream() => TestResources.GetTestBeatmapStream(); private static ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream()); protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => null; protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile)); protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile); private string firstAudioFile { get { using (var reader = getZipReader()) return reader.Filenames.First(f => f.EndsWith(".mp3")); } } private class WaveformBeatmap : TestBeatmap { public WaveformBeatmap() : base(new CatchRuleset().RulesetInfo) { } protected override Beatmap CreateBeatmap() { using (var reader = getZipReader()) using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")))) using (var beatmapReader = new LineBufferedReader(beatmapStream)) return Decoder.GetDecoder(beatmapReader).Decode(beatmapReader); } } } }