// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Tests.Editor { public partial class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene { public TestSceneHoldNoteSelectionBlueprint() : base(4) { for (int i = 0; i < 4; i++) { var holdNote = new HoldNote { Column = i, StartTime = i * 100, Duration = 500 }; holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableHitObject = new DrawableHoldNote(holdNote); Playfield.Add(drawableHitObject); AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableHitObject); } } } }