// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects { /// /// The body of a . /// Mostly a dummy hitobject that provides the judgement for the "holding" state.
/// On hit - the hold note was held correctly for the full duration.
/// On miss - the hold note was released at some point during its judgement period. ///
public class HoldNoteBody : ManiaHitObject { public override Judgement CreateJudgement() => new HoldNoteBodyJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } }