//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.GameModes.Testing; using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Modes.Catch; using osu.Game.Modes.Catch.UI; using osu.Game.Modes.Mania; using osu.Game.Modes.Mania.UI; using osu.Game.Modes.Objects; using osu.Game.Modes.Osu; using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.UI; using osu.Game.Modes.Taiko; using osu.Game.Modes.Taiko.UI; using OpenTK; namespace osu.Desktop.VisualTests.Tests { class TestCaseGamefield : TestCase { public override string Name => @"Gamefield"; public override string Description => @"Showing hitobjects and what not."; FramedClock localClock; protected override IFrameBasedClock Clock => localClock; public override void Reset() { base.Reset(); //ensure we are at offset 0 localClock = new FramedClock(); List objects = new List(); int time = 500; for (int i = 0; i < 100; i++) { objects.Add(new HitCircle() { StartTime = time, Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)) }); time += RNG.Next(50, 500); } Beatmap beatmap = new Beatmap { HitObjects = objects }; Add(new Drawable[] { new OsuHitRenderer { Objects = beatmap.HitObjects, Scale = new Vector2(0.5f), Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft }, new TaikoHitRenderer { Objects = beatmap.HitObjects, Scale = new Vector2(0.5f), Anchor = Anchor.TopRight, Origin = Anchor.TopRight }, new CatchHitRenderer { Objects = beatmap.HitObjects, Scale = new Vector2(0.5f), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft }, new ManiaHitRenderer { Objects = beatmap.HitObjects, Scale = new Vector2(0.5f), Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight } }); } protected override void Update() { base.Update(); localClock.ProcessFrame(); } } }