// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneAllPlayersQueueMode : QueueModeTestScene { protected override QueueMode Mode => QueueMode.AllPlayers; [Test] public void TestFirstItemSelectedByDefault() { AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); } [Test] public void TestItemAddedToTheEndOfQueue() { addItem(() => OtherBeatmap); AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2); addItem(() => InitialBeatmap); AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3); AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); } [Test] public void TestSingleItemExpiredAfterGameplay() { RunGameplay(); AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1); AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true); AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); } [Test] public void TestNextItemSelectedAfterGameplayFinish() { addItem(() => OtherBeatmap); addItem(() => InitialBeatmap); RunGameplay(); AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true); AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID); RunGameplay(); AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true); AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID); } [Test] public void TestItemsNotClearedWhenSwitchToHostOnlyMode() { addItem(() => OtherBeatmap); addItem(() => InitialBeatmap); // Move to the "other" beatmap. RunGameplay(); AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly)); AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3); AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false); AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2); } [Test] public void TestCorrectItemSelectedAfterNewItemAdded() { addItem(() => OtherBeatmap); AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID); } private void addItem(Func beatmap) { AddStep("click add button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded); AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap())); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); } } }