// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModHidden : ModWithVisibilityAdjustment, IApplicableToScoreProcessor { public override string Name => "Hidden"; public override string Acronym => "HD"; public override IconUsage? Icon => OsuIcon.ModHidden; public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => true; public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { // Default value of ScoreProcessor's Rank in Hidden Mod should be SS+ scoreProcessor.Rank.Value = ScoreRank.XH; } public ScoreRank AdjustRank(ScoreRank rank, double accuracy) { switch (rank) { case ScoreRank.X: return ScoreRank.XH; case ScoreRank.S: return ScoreRank.SH; default: return rank; } } } }