// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.ExceptionExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Screens.OnlinePlay.Match.Components; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { public class MultiplayerMatchSettingsOverlay : MatchSettingsOverlay { [BackgroundDependencyLoader] private void load() { Child = Settings = new MatchSettings { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Y, SettingsApplied = Hide }; } protected class MatchSettings : OnlinePlayComposite { private const float disabled_alpha = 0.2f; public Action SettingsApplied; public OsuTextBox NameField, MaxParticipantsField; public RoomAvailabilityPicker AvailabilityPicker; public GameTypePicker TypePicker; public TriangleButton ApplyButton; public OsuSpriteText ErrorText; private OsuSpriteText typeLabel; private LoadingLayer loadingLayer; private BeatmapSelectionControl initialBeatmapControl; [Resolved] private IRoomManager manager { get; set; } [Resolved] private MultiplayerClient client { get; set; } [Resolved] private Bindable currentRoom { get; set; } [Resolved] private Bindable beatmap { get; set; } [Resolved] private Bindable ruleset { get; set; } [Resolved] private OngoingOperationTracker ongoingOperationTracker { get; set; } private readonly IBindable operationInProgress = new BindableBool(); [CanBeNull] private IDisposable applyingSettingsOperation; [BackgroundDependencyLoader] private void load(OsuColour colours) { InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex(@"28242d"), }, new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(GridSizeMode.Distributed), new Dimension(GridSizeMode.AutoSize), }, Content = new[] { new Drawable[] { new OsuScrollContainer { Padding = new MarginPadding { Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING, Vertical = 10 }, RelativeSizeAxes = Axes.Both, Children = new[] { new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 10), Children = new Drawable[] { new Container { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING }, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { new SectionContainer { Padding = new MarginPadding { Right = FIELD_PADDING / 2 }, Children = new[] { new Section("Room name") { Child = NameField = new SettingsTextBox { RelativeSizeAxes = Axes.X, TabbableContentContainer = this, }, }, new Section("Room visibility") { Alpha = disabled_alpha, Child = AvailabilityPicker = new RoomAvailabilityPicker { Enabled = { Value = false } }, }, new Section("Game type") { Alpha = disabled_alpha, Child = new FillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Spacing = new Vector2(7), Children = new Drawable[] { TypePicker = new GameTypePicker { RelativeSizeAxes = Axes.X, Enabled = { Value = false } }, typeLabel = new OsuSpriteText { Font = OsuFont.GetFont(size: 14), Colour = colours.Yellow }, }, }, }, }, }, new SectionContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Padding = new MarginPadding { Left = FIELD_PADDING / 2 }, Children = new[] { new Section("Max participants") { Alpha = disabled_alpha, Child = MaxParticipantsField = new SettingsNumberTextBox { RelativeSizeAxes = Axes.X, TabbableContentContainer = this, ReadOnly = true, }, }, new Section("Password (optional)") { Alpha = disabled_alpha, Child = new SettingsPasswordTextBox { RelativeSizeAxes = Axes.X, TabbableContentContainer = this, ReadOnly = true, }, }, } } }, }, initialBeatmapControl = new BeatmapSelectionControl { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.X, Width = 0.5f } } } }, }, }, new Drawable[] { new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Y = 2, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex(@"28242d").Darken(0.5f).Opacity(1f), }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 20), Margin = new MarginPadding { Vertical = 20 }, Padding = new MarginPadding { Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, Children = new Drawable[] { ApplyButton = new CreateOrUpdateButton { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Size = new Vector2(230, 55), Enabled = { Value = false }, Action = apply, }, ErrorText = new OsuSpriteText { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Alpha = 0, Depth = 1, Colour = colours.RedDark } } } } } } } }, loadingLayer = new LoadingLayer(true) }; TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true); RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true); Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true); Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true); MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true); RoomID.BindValueChanged(roomId => initialBeatmapControl.Alpha = roomId.NewValue == null ? 1 : 0, true); operationInProgress.BindTo(ongoingOperationTracker.InProgress); operationInProgress.BindValueChanged(v => { if (v.NewValue) loadingLayer.Show(); else loadingLayer.Hide(); }); } protected override void Update() { base.Update(); ApplyButton.Enabled.Value = Playlist.Count > 0 && NameField.Text.Length > 0 && !operationInProgress.Value; } private void apply() { if (!ApplyButton.Enabled.Value) return; hideError(); Debug.Assert(applyingSettingsOperation == null); applyingSettingsOperation = ongoingOperationTracker.BeginOperation(); // If the client is already in a room, update via the client. // Otherwise, update the room directly in preparation for it to be submitted to the API on match creation. if (client.Room != null) { client.ChangeSettings(name: NameField.Text).ContinueWith(t => Schedule(() => { if (t.IsCompletedSuccessfully) onSuccess(currentRoom.Value); else onError(t.Exception?.AsSingular().Message ?? "Error changing settings."); })); } else { currentRoom.Value.Name.Value = NameField.Text; currentRoom.Value.Availability.Value = AvailabilityPicker.Current.Value; currentRoom.Value.Type.Value = TypePicker.Current.Value; if (int.TryParse(MaxParticipantsField.Text, out int max)) currentRoom.Value.MaxParticipants.Value = max; else currentRoom.Value.MaxParticipants.Value = null; manager?.CreateRoom(currentRoom.Value, onSuccess, onError); } } private void hideError() => ErrorText.FadeOut(50); private void onSuccess(Room room) { Debug.Assert(applyingSettingsOperation != null); SettingsApplied?.Invoke(); applyingSettingsOperation.Dispose(); applyingSettingsOperation = null; } private void onError(string text) { Debug.Assert(applyingSettingsOperation != null); ErrorText.Text = text; ErrorText.FadeIn(50); applyingSettingsOperation.Dispose(); applyingSettingsOperation = null; } } public class CreateOrUpdateButton : TriangleButton { [Resolved(typeof(Room), nameof(Room.RoomID))] private Bindable roomId { get; set; } protected override void LoadComplete() { base.LoadComplete(); roomId.BindValueChanged(id => Text = id.NewValue == null ? "Create" : "Update", true); } [BackgroundDependencyLoader] private void load(OsuColour colours) { BackgroundColour = colours.Yellow; Triangles.ColourLight = colours.YellowLight; Triangles.ColourDark = colours.YellowDark; } } } }