// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osu.Framework.Input; using osu.Framework.MathUtils; using osu.Game.Rulesets.Objects.Drawables; using OpenTK.Input; namespace osu.Game.Rulesets.UI.Scrolling { /// /// A type of specialized towards scrolling s. /// public abstract class ScrollingPlayfield : Playfield { /// /// The default span of time visible by the length of the scrolling axes. /// This is clamped between and . /// private const double time_span_default = 1500; /// /// The minimum span of time that may be visible by the length of the scrolling axes. /// private const double time_span_min = 50; /// /// The maximum span of time that may be visible by the length of the scrolling axes. /// private const double time_span_max = 10000; /// /// The step increase/decrease of the span of time visible by the length of the scrolling axes. /// private const double time_span_step = 50; /// /// The span of time that is visible by the length of the scrolling axes. /// For example, only hit objects with start time less than or equal to 1000 will be visible with = 1000. /// public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default) { Default = time_span_default, MinValue = time_span_min, MaxValue = time_span_max }; /// /// Whether the player can change . /// protected virtual bool UserScrollSpeedAdjustment => true; /// /// The container that contains the s and s. /// public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects; private readonly ScrollingDirection direction; /// /// Creates a new . /// /// The axes on which s in this container should scroll. /// Whether we want our internal coordinate system to be scaled to a specified width protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null) : base(customWidth) { this.direction = direction; } [BackgroundDependencyLoader] private void load() { HitObjects.TimeRange.BindTo(VisibleTimeRange); } private List nestedPlayfields; /// /// All the s nested inside this playfield. /// public IEnumerable NestedPlayfields => nestedPlayfields; /// /// Adds a to this playfield. The nested /// will be given all of the same speed adjustments as this playfield. /// /// The to add. protected void AddNested(ScrollingPlayfield otherPlayfield) { if (nestedPlayfields == null) nestedPlayfields = new List(); nestedPlayfields.Add(otherPlayfield); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (!UserScrollSpeedAdjustment) return false; if (state.Keyboard.ControlPressed) { var lastValue = Transforms.OfType().LastOrDefault()?.EndValue ?? VisibleTimeRange.Value; switch (args.Key) { case Key.Minus: transformVisibleTimeRangeTo(lastValue + time_span_step, 200, Easing.OutQuint); break; case Key.Plus: transformVisibleTimeRangeTo(lastValue - time_span_step, 200, Easing.OutQuint); break; } } return false; } private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None) { this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing)); } protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction); private class TransformVisibleTimeRange : Transform { private double valueAt(double time) { if (time < StartTime) return StartValue; if (time >= EndTime) return EndValue; return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing); } public override string TargetMember => "VisibleTimeRange.Value"; protected override void Apply(ScrollingPlayfield d, double time) => d.VisibleTimeRange.Value = valueAt(time); protected override void ReadIntoStartValue(ScrollingPlayfield d) => StartValue = d.VisibleTimeRange.Value; } } }