// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModDifficultyAdjust : ModDifficultyAdjust { [SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)] public BindableNumber CircleSize { get; } = new BindableFloat { Precision = 0.1f, MinValue = 0, MaxValue = 10, Default = 5, Value = 5, }; [SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)] public BindableNumber ApproachRate { get; } = new BindableFloat { Precision = 0.1f, MinValue = 0, MaxValue = 10, Default = 5, Value = 5, }; public override string SettingDescription { get { string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}"; string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}"; return string.Join(", ", new[] { circleSize, base.SettingDescription, approachRate }.Where(s => !string.IsNullOrEmpty(s))); } } protected override void TransferSettings(BeatmapDifficulty difficulty) { base.TransferSettings(difficulty); TransferSetting(CircleSize, difficulty.CircleSize); TransferSetting(ApproachRate, difficulty.ApproachRate); } protected override void ApplySettings(BeatmapDifficulty difficulty) { base.ApplySettings(difficulty); ApplySetting(CircleSize, cs => difficulty.CircleSize = cs); ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar); } } }