// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Scoring { public partial class ManiaHealthProcessor : LegacyDrainingHealthProcessor { public ManiaHealthProcessor(double drainStartTime) : base(drainStartTime) { } protected override IEnumerable EnumerateTopLevelHitObjects() => Beatmap.HitObjects; protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => hitObject.NestedHitObjects; protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) { double increase = 0; switch (result) { case HitResult.Miss: switch (hitObject) { case HeadNote: case TailNote: return -(Beatmap.Difficulty.DrainRate + 1) * 0.00375; default: return -(Beatmap.Difficulty.DrainRate + 1) * 0.0075; } case HitResult.Meh: return -(Beatmap.Difficulty.DrainRate + 1) * 0.0016; case HitResult.Ok: return 0; case HitResult.Good: increase = 0.004 - Beatmap.Difficulty.DrainRate * 0.0004; break; case HitResult.Great: increase = 0.005 - Beatmap.Difficulty.DrainRate * 0.0005; break; case HitResult.Perfect: increase = 0.0055 - Beatmap.Difficulty.DrainRate * 0.0005; break; } return HpMultiplierNormal * increase; } } }