// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osu.Game.Tests.Gameplay; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneSkinnableScoreCounter : SkinnableHUDComponentTestScene { [Cached(typeof(ScoreProcessor))] private ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor; protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter(); protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter(); [Test] public void TestScoreCounterIncrementing() { AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0); AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300); } [Test] public void TestVeryLargeScore() { AddStep("set large score", () => scoreProcessor.TotalScore.Value = 1_000_000_000); } } }