// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Taiko; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Setup; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public partial class TestSceneSetupScreen : EditorClockTestScene { [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap; [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); public TestSceneSetupScreen() { editorBeatmap = new EditorBeatmap(new OsuBeatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }); } [Test] public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo); [Test] public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo); [Test] public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo); [Test] public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo); private void runForRuleset(RulesetInfo rulesetInfo) { AddStep("create screen", () => { editorBeatmap.BeatmapInfo.Ruleset = rulesetInfo; Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Child = new SetupScreen { State = { Value = Visibility.Visible }, }; }); } } }