// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Sprites; namespace osu.Game.Rulesets.Mods { public interface IMod : IEquatable { /// /// The shortened name of this mod. /// string Acronym { get; } /// /// The name of this mod. /// string Name { get; } /// /// The user readable description of this mod. /// string Description { get; } /// /// The type of this mod. /// ModType Type { get; } /// /// The icon of this mod. /// IconUsage? Icon { get; } /// /// Whether this mod is playable by an end user. /// Should be false for cases where the user is not interacting with the game (so it can be excluded from multiplayer selection, for example). /// bool UserPlayable { get; } /// /// Whether this mod is playable in a multiplayer match. /// Should be false for mods that make gameplay duration dependent on user input (e.g. ). /// bool PlayableInMultiplayer { get; } /// /// Whether this mod is valid to be a "free mod" in a multiplayer match. /// Should be false for mods that affect the gameplay duration (e.g. and ). /// bool ValidFreeModInMultiplayer { get; } /// /// Create a fresh instance based on this mod. /// Mod CreateInstance() => (Mod)Activator.CreateInstance(GetType()); } }