// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using NUnit.Framework; using osuTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; using osu.Game.Screens.Select; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseBeatmapInfoWedge : OsuTestCase { private RulesetStore rulesets; private TestBeatmapInfoWedge infoWedge; private readonly List beatmaps = new List(); [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { this.rulesets = rulesets; } protected override void LoadComplete() { base.LoadComplete(); Add(infoWedge = new TestBeatmapInfoWedge { Size = new Vector2(0.5f, 245), RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20 } }); AddStep("show", () => { infoWedge.State = Visibility.Visible; infoWedge.Beatmap = Beatmap.Value; }); // select part is redundant, but wait for load isn't selectBeatmap(Beatmap.Value.Beatmap); AddWaitStep(3); AddStep("hide", () => { infoWedge.State = Visibility.Hidden; }); AddWaitStep(3); AddStep("show", () => { infoWedge.State = Visibility.Visible; }); foreach (var rulesetInfo in rulesets.AvailableRulesets) { var instance = rulesetInfo.CreateInstance(); var testBeatmap = createTestBeatmap(rulesetInfo); beatmaps.Add(testBeatmap); AddStep("set ruleset", () => Ruleset.Value = rulesetInfo); selectBeatmap(testBeatmap); testBeatmapLabels(instance); // TODO: adjust cases once more info is shown for other gamemodes switch (instance) { case OsuRuleset _: testInfoLabels(5); break; case TaikoRuleset _: testInfoLabels(5); break; case CatchRuleset _: testInfoLabels(5); break; case ManiaRuleset _: testInfoLabels(4); break; default: testInfoLabels(2); break; } } testNullBeatmap(); } private void testBeatmapLabels(Ruleset ruleset) { AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version"); AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title"); AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist"); AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType().Any(s => s.Text == $"{ruleset.ShortName}Author")); } private void testInfoLabels(int expectedCount) { AddAssert("check info labels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any()); AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount); } private void testNullBeatmap() { selectBeatmap(null); AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text)); AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title); AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist); AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any()); AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any()); } private void selectBeatmap([CanBeNull] IBeatmap b) { BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null; AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () => { infoBefore = infoWedge.Info; infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b); }); AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load"); } private IBeatmap createTestBeatmap(RulesetInfo ruleset) { List objects = new List(); for (double i = 0; i < 50000; i += 1000) objects.Add(new TestHitObject { StartTime = i }); return new Beatmap { BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { AuthorString = $"{ruleset.ShortName}Author", Artist = $"{ruleset.ShortName}Artist", Source = $"{ruleset.ShortName}Source", Title = $"{ruleset.ShortName}Title" }, Ruleset = ruleset, StarDifficulty = 6, Version = $"{ruleset.ShortName}Version", BaseDifficulty = new BeatmapDifficulty() }, HitObjects = objects }; } private class TestBeatmapInfoWedge : BeatmapInfoWedge { public new BufferedWedgeInfo Info => base.Info; } private class TestHitObject : HitObject, IHasPosition { public float X { get; } = 0; public float Y { get; } = 0; public Vector2 Position { get; } = Vector2.Zero; } } }