// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose; namespace osu.Game.Tests.Visual { public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler { protected readonly Container HitObjectContainer; protected PlacementBlueprint CurrentBlueprint { get; private set; } protected PlacementBlueprintTestScene() { base.Content.Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock()))); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs(new EditorClock()); var playable = GetPlayableBeatmap(); dependencies.CacheAs(new EditorBeatmap(playable)); return dependencies; } protected virtual IBeatmap GetPlayableBeatmap() { var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset); playable.Difficulty.CircleSize = 2; return playable; } protected override void LoadComplete() { base.LoadComplete(); ResetPlacement(); } public void BeginPlacement(HitObject hitObject) { } public void EndPlacement(HitObject hitObject, bool commit) { if (commit) AddHitObject(CreateHitObject(hitObject)); ResetPlacement(); } protected void ResetPlacement() { if (CurrentBlueprint != null) Remove(CurrentBlueprint); Add(CurrentBlueprint = CreateBlueprint()); } public void Delete(HitObject hitObject) { } protected override void Update() { base.Update(); CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint)); } protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) => new SnapResult(InputManager.CurrentState.Mouse.Position, null); public override void Add(Drawable drawable) { base.Add(drawable); if (drawable is PlacementBlueprint blueprint) { blueprint.Show(); blueprint.UpdateTimeAndPosition(SnapForBlueprint(blueprint)); } } protected virtual void AddHitObject(DrawableHitObject hitObject) => HitObjectContainer.Add(hitObject); protected virtual Container CreateHitObjectContainer() => new Container { RelativeSizeAxes = Axes.Both }; protected abstract DrawableHitObject CreateHitObject(HitObject hitObject); protected abstract PlacementBlueprint CreateBlueprint(); } }