// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; namespace osu.Game.Screens.Select { public class Footer : Container { private readonly Box modeLight; private const float play_song_select_button_width = 100; private const float play_song_select_button_height = 50; public const float HEIGHT = 50; public const int TRANSITION_LENGTH = 300; private const float padding = 80; public Action OnBack; private readonly FillFlowContainer buttons; /// Text on the button. /// Colour of the button. /// Hotkey of the button. /// Action the button does. /// /// Higher depth to be put on the left, and lower to be put on the right. /// Notice this is different to ! /// public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0) { var button = new FooterButton { Text = text, Height = play_song_select_button_height, Width = play_song_select_button_width, Depth = depth, SelectedColour = colour, DeselectedColour = colour.Opacity(0.5f), Hotkey = hotkey, Hovered = updateModeLight, HoverLost = updateModeLight, Action = action, }; buttons.Add(button); buttons.SetLayoutPosition(button, -depth); } private readonly List overlays = new List(); /// Text on the button. /// Colour of the button. /// Hotkey of the button. /// The to be toggled by this button. /// /// Higher depth to be put on the left, and lower to be put on the right. /// Notice this is different to ! /// public void AddButton(string text, Color4 colour, OverlayContainer overlay, Key? hotkey = null, float depth = 0) { overlays.Add(overlay); AddButton(text, colour, () => { foreach (var o in overlays) { if (o == overlay) o.ToggleVisibility(); else o.Hide(); } }, hotkey, depth); } private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, Easing.OutQuint); public Footer() { RelativeSizeAxes = Axes.X; Height = HEIGHT; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Size = Vector2.One, Colour = Color4.Black.Opacity(0.5f), }, modeLight = new Box { RelativeSizeAxes = Axes.X, Height = 3, Position = new Vector2(0, -3), }, new BackButton { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Action = () => OnBack?.Invoke() }, new FillFlowContainer { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 0), RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Direction = FillDirection.Horizontal, Spacing = new Vector2(padding, 0), Children = new Drawable[] { buttons = new FillFlowContainer { Direction = FillDirection.Horizontal, Spacing = new Vector2(0.2f, 0), AutoSizeAxes = Axes.Both, } } } }; updateModeLight(); } protected override bool OnMouseDown(MouseDownEvent e) => true; protected override bool OnClick(ClickEvent e) => true; } }