// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Play.HUD { public partial class BPMCounter : RollingCounter, ISerialisableDrawable { protected override double RollingDuration => 375; [Resolved] private IBindable beatmap { get; set; } = null!; [Resolved] private IGameplayClock gameplayClock { get; set; } = null!; [BackgroundDependencyLoader] private void load(OsuColour colour) { Colour = colour.BlueLighter; Current.Value = DisplayedCount = 0; } protected override void Update() { base.Update(); // We want to check Rate every update to cover windup/down Current.Value = beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(gameplayClock.CurrentTime).BPM * gameplayClock.GetTrueGameplayRate(); } protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true)); protected override LocalisableString FormatCount(double count) { return $@"{count:0}"; } protected override IHasText CreateText() => new TextComponent(); private partial class TextComponent : CompositeDrawable, IHasText { public LocalisableString Text { get => text.Text; set => text.Text = value; } private readonly OsuSpriteText text; public TextComponent() { AutoSizeAxes = Axes.Both; InternalChild = new FillFlowContainer { AutoSizeAxes = Axes.Both, Spacing = new Vector2(2), Children = new Drawable[] { text = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Font = OsuFont.Numeric.With(size: 16, fixedWidth: true) }, new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Font = OsuFont.Numeric.With(size: 8), Text = @"BPM", Padding = new MarginPadding { Bottom = 2f }, // align baseline better } } }; } } public bool UsesFixedAnchor { get; set; } } }