// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osuTK; using osuTK.Input; namespace osu.Game.Graphics.UserInterface { public partial class DrawableStatefulMenuItem : DrawableOsuMenuItem { protected new StatefulMenuItem Item => (StatefulMenuItem)base.Item; public DrawableStatefulMenuItem(StatefulMenuItem item) : base(item) { } protected override TextContainer CreateTextContainer() => new ToggleTextContainer(Item); protected override bool OnMouseDown(MouseDownEvent e) { // Right mouse button is a special case where we allow actioning without dismissing the menu. // This is achieved by not calling `Clicked` (as done by the base implementation in OnClick). if (IsActionable && e.Button == MouseButton.Right) Item.Action.Value?.Invoke(); return true; } private partial class ToggleTextContainer : TextContainer { private readonly StatefulMenuItem menuItem; private readonly Bindable state; private readonly SpriteIcon stateIcon; public ToggleTextContainer(StatefulMenuItem menuItem) { this.menuItem = menuItem; state = menuItem.State.GetBoundCopy(); Add(stateIcon = new SpriteIcon { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Size = new Vector2(10), Margin = new MarginPadding { Horizontal = MARGIN_HORIZONTAL }, AlwaysPresent = true, }); } protected override void LoadComplete() { base.LoadComplete(); state.BindValueChanged(updateState, true); } protected override void Update() { base.Update(); // Todo: This is bad. This can maybe be done better with a refactor of DrawableOsuMenuItem. stateIcon.X = BoldText.DrawWidth + 10; } private void updateState(ValueChangedEvent state) { var icon = menuItem.GetIconForState(state.NewValue); if (icon == null) stateIcon.Alpha = 0; else { stateIcon.Alpha = 1; stateIcon.Icon = icon.Value; } } } } }