// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Pippidon.UI { [Cached] public partial class PippidonPlayfield : Playfield { protected override GameplayCursorContainer CreateCursor() => new PippidonCursorContainer(); [BackgroundDependencyLoader] private void load() { AddRangeInternal(new Drawable[] { HitObjectContainer, }); } } }