// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; using OpenTK; using OpenTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks { public class SliderPlacementMask : PlacementMask { public new Objects.Slider HitObject => (Objects.Slider)base.HitObject; private readonly List segments = new List(); private Vector2 cursor; private PlacementState state; public SliderPlacementMask() : base(new Objects.Slider()) { RelativeSizeAxes = Axes.Both; segments.Add(new Segment(Vector2.Zero)); } [BackgroundDependencyLoader] private void load(OsuColour colours) { InternalChildren = new Drawable[] { new SliderBodyPiece(HitObject), new SliderCirclePiece(HitObject, SliderPosition.Start), new SliderCirclePiece(HitObject, SliderPosition.End), new PathControlPointVisualiser(HitObject), }; setState(PlacementState.Initial); } protected override bool OnMouseMove(MouseMoveEvent e) { switch (state) { case PlacementState.Initial: HitObject.Position = e.MousePosition; return true; case PlacementState.Body: cursor = e.MousePosition - HitObject.Position; return true; } return false; } protected override bool OnClick(ClickEvent e) { switch (state) { case PlacementState.Initial: beginCurve(); break; case PlacementState.Body: switch (e.Button) { case MouseButton.Left: segments.Last().ControlPoints.Add(cursor); break; } break; } return true; } protected override bool OnMouseUp(MouseUpEvent e) { if (state == PlacementState.Body && e.Button == MouseButton.Right) endCurve(); return base.OnMouseUp(e); } protected override bool OnDoubleClick(DoubleClickEvent e) { segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last())); return true; } private void beginCurve() { BeginPlacement(); HitObject.StartTime = EditorClock.CurrentTime; setState(PlacementState.Body); } private void endCurve() { updateSlider(); EndPlacement(); } protected override void Update() { base.Update(); updateSlider(); } private void updateSlider() { for (int i = 0; i < segments.Count; i++) segments[i].Calculate(i == segments.Count - 1 ? (Vector2?)cursor : null); HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray(); HitObject.PathType = HitObject.ControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear; HitObject.Distance = segments.Sum(s => s.Distance); } private void setState(PlacementState newState) { state = newState; } private enum PlacementState { Initial, Body, } private class Segment { public float Distance { get; private set; } public readonly List ControlPoints = new List(); public Segment(Vector2 offset) { ControlPoints.Add(offset); } public void Calculate(Vector2? cursor = null) { Span allControlPoints = stackalloc Vector2[ControlPoints.Count + (cursor.HasValue ? 1 : 0)]; for (int i = 0; i < ControlPoints.Count; i++) allControlPoints[i] = ControlPoints[i]; if (cursor.HasValue) allControlPoints[allControlPoints.Length - 1] = cursor.Value; List result; switch (allControlPoints.Length) { case 1: case 2: result = new LinearApproximator().Approximate(allControlPoints); break; default: result = new BezierApproximator().Approximate(allControlPoints); break; } Distance = 0; for (int i = 0; i < result.Count - 1; i++) Distance += Vector2.Distance(result[i], result[i + 1]); } } } }