// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects; namespace osu.Game.Screens.Edit.Compose { public interface IPlacementHandler { /// <summary> /// Notifies that a placement has begun. /// </summary> /// <param name="hitObject">The <see cref="HitObject"/> being placed.</param> void BeginPlacement(HitObject hitObject); /// <summary> /// Notifies that a placement has finished. /// </summary> /// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param> /// <param name="commit">Whether the object should be committed.</param> void EndPlacement(HitObject hitObject, bool commit); /// <summary> /// Deletes a <see cref="HitObject"/>. /// </summary> /// <param name="hitObject">The <see cref="HitObject"/> to delete.</param> void Delete(HitObject hitObject); } }