using System; using OpenTK; using OpenTK.Input; using OpenTK.Graphics; using osu.Game.Graphics; using osu.Framework.Input; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transformations; using System.Threading.Tasks; namespace osu.Game.Overlays.Pause { public class PauseOverlay : OverlayContainer { private int fadeDuration = 200; public Action OnResume; public Action OnRetry; public Action OnQuit; private SpriteText retryCounter; public override bool Contains(Vector2 screenSpacePos) => true; public override bool HandleInput => State == Visibility.Visible; protected override void PopIn() => FadeIn(fadeDuration, EasingTypes.In); protected override void PopOut() => FadeOut(fadeDuration, EasingTypes.In); protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { switch (args.Key) { case Key.Escape: if (State == Visibility.Hidden) return false; Hide(); Task.Delay(fadeDuration * 2).ContinueWith(task => OnResume?.Invoke()); return true; } return base.OnKeyDown(state, args); } [BackgroundDependencyLoader] private void load(OsuColour colours) { Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Alpha = 0.75f, } } }, new SpriteText { Text = @"paused", Origin = Anchor.BottomCentre, Anchor = Anchor.Centre, Position = new Vector2(0, -175), Font = @"Exo2.0-Medium", Spacing = new Vector2(5, 0), TextSize = 30, Colour = colours.Yellow, Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), }, new SpriteText { Text = @"you're not going to do what i think you're going to do, ain't ya?", Origin = Anchor.BottomCentre, Anchor = Anchor.Centre, Width = 100, Position = new Vector2(0, -125), Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), }, retryCounter = new SpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.Centre, Width = 100, Position = new Vector2(0, 175), Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), TextSize = 18, }, new PauseProgressBar { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Width = 1f, }, new FlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Origin = Anchor.Centre, Anchor = Anchor.Centre, Position = new Vector2(0, 25), Masking = true, EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Colour = new Color4(0, 0, 0, 150), Radius = 50, Offset = new Vector2(0, 0), }, Children = new Drawable[] { new PauseButton { Type = PauseButtonType.Resume, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Action = (delegate { Hide(); Task.Delay(fadeDuration * 2).ContinueWith(task => OnResume?.Invoke()); }), }, new PauseButton { Type = PauseButtonType.Retry, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Action = (delegate { Hide(); OnRetry?.Invoke(); }), }, new PauseButton { Type = PauseButtonType.Quit, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Action = (delegate { Hide(); OnQuit?.Invoke(); }), }, } }, }; SetRetries(0); } public void SetRetries(int count) { if (retryCounter != null) // "You've retried 1,065 times in this session" // "You've retried 1 time in this session" retryCounter.Text = $"You've retried {String.Format("{0:n0}", count)} time{(count == 1) ? "" : "s"} in this session"; } public PauseOverlay() { RelativeSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both; } } }