// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacyCursorTrail : CursorTrail { private readonly ISkin skin; private const double disjoint_trail_time_separation = 1000 / 60.0; private bool disjointTrail; private double lastTrailTime; private IBindable cursorSize; private Vector2? currentPosition; public LegacyCursorTrail(ISkin skin) { this.skin = skin; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Texture = skin.GetTexture("cursortrail"); disjointTrail = skin.GetTexture("cursormiddle") == null; if (disjointTrail) { bool centre = skin.GetConfig(OsuSkinConfiguration.CursorCentre)?.Value ?? true; TrailOrigin = centre ? Anchor.Centre : Anchor.TopLeft; Blending = BlendingParameters.Inherit; } else { Blending = BlendingParameters.Additive; } if (Texture != null) { // stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation. Texture.ScaleAdjust *= 1.6f; } cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); } protected override double FadeDuration => disjointTrail ? 150 : 500; protected override float FadeExponent => 1; protected override bool InterpolateMovements => !disjointTrail; protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); protected override bool AvoidDrawingNearCursor => !disjointTrail; protected override void Update() { base.Update(); if (!disjointTrail || !currentPosition.HasValue) return; if (Time.Current - lastTrailTime >= disjoint_trail_time_separation) { lastTrailTime = Time.Current; AddTrail(currentPosition.Value); } } protected override bool OnMouseMove(MouseMoveEvent e) { if (!disjointTrail) return base.OnMouseMove(e); currentPosition = e.ScreenSpaceMousePosition; // Intentionally block the base call as we're adding the trails ourselves. return false; } } }