// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Spectator; using osu.Game.Scoring; using osu.Game.Users; namespace osu.Game.Online.Solo { /// /// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics. /// public partial class SoloStatisticsWatcher : Component { [Resolved] private SpectatorClient spectatorClient { get; set; } = null!; [Resolved] private IAPIProvider api { get; set; } = null!; private readonly Dictionary callbacks = new Dictionary(); private long? lastProcessedScoreId; private readonly Dictionary latestStatistics = new Dictionary(); protected override void LoadComplete() { base.LoadComplete(); api.LocalUser.BindValueChanged(user => onUserChanged(user.NewValue), true); spectatorClient.OnUserScoreProcessed += userScoreProcessed; } /// /// Registers for a user statistics update after the given has been processed server-side. /// /// The score to listen for the statistics update for. /// The callback to be invoked once the statistics update has been prepared. public void RegisterForStatisticsUpdateAfter(ScoreInfo score, Action onUpdateReady) => Schedule(() => { if (!api.IsLoggedIn) return; if (!score.Ruleset.IsLegacyRuleset()) return; var callback = new StatisticsUpdateCallback(score, onUpdateReady); if (lastProcessedScoreId == score.OnlineID) { requestStatisticsUpdate(api.LocalUser.Value.Id, callback); return; } callbacks[score.OnlineID] = callback; }); private void onUserChanged(APIUser? localUser) => Schedule(() => { callbacks.Clear(); lastProcessedScoreId = null; latestStatistics.Clear(); if (!api.IsLoggedIn) return; Debug.Assert(localUser != null); var userRequest = new GetUsersRequest(new[] { localUser.OnlineID }); userRequest.Success += response => Schedule(() => { foreach (var rulesetStats in response.Users.Single().RulesetsStatistics) latestStatistics.Add(rulesetStats.Key, rulesetStats.Value); }); api.Queue(userRequest); }); private void userScoreProcessed(int userId, long scoreId) { if (userId != api.LocalUser.Value?.OnlineID) return; lastProcessedScoreId = scoreId; if (!callbacks.TryGetValue(scoreId, out var callback)) return; requestStatisticsUpdate(userId, callback); callbacks.Remove(scoreId); } private void requestStatisticsUpdate(int userId, StatisticsUpdateCallback callback) { var request = new GetUserRequest(userId, callback.Score.Ruleset); request.Success += user => Schedule(() => dispatchStatisticsUpdate(callback, user.Statistics)); api.Queue(request); } private void dispatchStatisticsUpdate(StatisticsUpdateCallback callback, UserStatistics updatedStatistics) { string rulesetName = callback.Score.Ruleset.ShortName; if (!latestStatistics.TryGetValue(rulesetName, out var latestRulesetStatistics)) return; var update = new SoloStatisticsUpdate(callback.Score, latestRulesetStatistics, updatedStatistics); callback.OnUpdateReady.Invoke(update); latestStatistics[rulesetName] = updatedStatistics; } protected override void Dispose(bool isDisposing) { if (spectatorClient.IsNotNull()) spectatorClient.OnUserScoreProcessed -= userScoreProcessed; base.Dispose(isDisposing); } private class StatisticsUpdateCallback { public ScoreInfo Score { get; } public Action OnUpdateReady { get; } public StatisticsUpdateCallback(ScoreInfo score, Action onUpdateReady) { Score = score; OnUpdateReady = onUpdateReady; } } } }