//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using osu.Framework.GameModes; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.UserInterface; using osu.Game.GameModes.Backgrounds; using OpenTK; using OpenTK.Graphics; using osu.Framework; namespace osu.Game.GameModes { public class GameModeWhiteBox : OsuGameMode { private Button popButton; const int transition_time = 1000; protected virtual IEnumerable PossibleChildren => null; private FlowContainer childModeButtons; private Container textContainer; private Box box; protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg2"); protected override void OnEntering(GameMode last) { base.OnEntering(last); //only show the pop button if we are entered form another gamemode. if (last != null) popButton.Alpha = 1; Content.Alpha = 0; textContainer.Position = new Vector2(DrawSize.X / 16, 0); box.ScaleTo(0.2f); box.RotateTo(-20); Content.Delay(300, true); box.ScaleTo(1, transition_time, EasingTypes.OutElastic); box.RotateTo(0, transition_time / 2, EasingTypes.OutQuint); textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo); Content.FadeIn(transition_time, EasingTypes.OutExpo); } protected override bool OnExiting(GameMode next) { textContainer.MoveTo(new Vector2((DrawSize.X / 16), 0), transition_time, EasingTypes.OutExpo); Content.FadeOut(transition_time, EasingTypes.OutExpo); return base.OnExiting(next); } protected override void OnSuspending(GameMode next) { base.OnSuspending(next); textContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, EasingTypes.OutExpo); Content.FadeOut(transition_time, EasingTypes.OutExpo); } protected override void OnResuming(GameMode last) { base.OnResuming(last); textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo); Content.FadeIn(transition_time, EasingTypes.OutExpo); } protected override void Load(BaseGame game) { base.Load(game); Children = new Drawable[] { box = new Box { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.3f), Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = getColourFor(GetType()), Alpha = 1, BlendingMode = BlendingMode.Additive, }, textContainer = new Container { AutoSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new[] { new SpriteText { Text = GetType().Name, Anchor = Anchor.Centre, Origin = Anchor.Centre, TextSize = 50, }, new SpriteText { Text = GetType().Namespace, Anchor = Anchor.Centre, Origin = Anchor.Centre, Position = new Vector2(0, 30) }, } }, popButton = new Button { Text = @"Back", RelativeSizeAxes = Axes.X, Size = new Vector2(0.1f, 40), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Colour = new Color4(235, 51, 153, 255), Alpha = 0, Action = delegate { Exit(); } }, childModeButtons = new FlowContainer { Direction = FlowDirection.VerticalOnly, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.1f, 1) } }; if (PossibleChildren != null) { foreach (Type t in PossibleChildren) { childModeButtons.Add(new Button { Text = $@"{t.Name}", RelativeSizeAxes = Axes.X, Size = new Vector2(1, 40), Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Colour = getColourFor(t), Action = delegate { Push(Activator.CreateInstance(t) as GameMode); } }); } } } private Color4 getColourFor(Type type) { int hash = type.Name.GetHashCode(); byte r = (byte)MathHelper.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255); byte g = (byte)MathHelper.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255); byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255); return new Color4(r, g, b, 255); } } }