// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets; namespace osu.Game.Skinning { /// /// A type of that provides access to the beatmap skin and user skin, /// each transformed with the ruleset's own skin transformer individually. /// public class RulesetSkinProvidingContainer : SkinProvidingContainer { protected readonly Ruleset Ruleset; protected readonly IBeatmap Beatmap; protected override Container Content { get; } public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNull] ISkin beatmapSkin) { Ruleset = ruleset; Beatmap = beatmap; InternalChild = new BeatmapSkinProvidingContainer(GetRulesetTransformedSkin(beatmapSkin)) { Child = Content = new Container { RelativeSizeAxes = Axes.Both, } }; } [Resolved] private SkinManager skinManager { get; set; } [BackgroundDependencyLoader] private void load() { UpdateSkins(); } protected override void OnSourceChanged() { UpdateSkins(); base.OnSourceChanged(); } protected virtual void UpdateSkins() { SkinSources.Clear(); SkinSources.Add(GetRulesetTransformedSkin(skinManager.CurrentSkin.Value)); // TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements. if (skinManager.CurrentSkin.Value is LegacySkin) SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultLegacySkin)); SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultSkin)); } protected ISkin GetRulesetTransformedSkin(ISkin skin) { if (skin == null) return null; var rulesetTransformed = Ruleset.CreateLegacySkinProvider(skin, Beatmap); if (rulesetTransformed != null) return rulesetTransformed; return skin; } } }