// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Match; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public class MultiplayerLoungeSubScreen : LoungeSubScreen { [Resolved] private IAPIProvider api { get; set; } [Resolved] private MultiplayerClient client { get; set; } private Dropdown publicityDropdown; public override void OnResuming(ScreenTransitionEvent e) { base.OnResuming(e); // Upon having left a room, we don't know whether we were the only participant, and whether the room is now closed as a result of leaving it. // To work around this, temporarily remove the room and trigger an immediate listing poll. if (e.Last is MultiplayerMatchSubScreen match) { RoomManager.RemoveRoom(match.Room); ListingPollingComponent.PollImmediately(); } } protected override IEnumerable CreateFilterControls() { publicityDropdown = new SlimEnumDropdown { RelativeSizeAxes = Axes.None, Width = 160, }; publicityDropdown.Current.BindValueChanged(_ => UpdateFilter()); return base.CreateFilterControls().Prepend(publicityDropdown); } protected override FilterCriteria CreateFilterCriteria() { var criteria = base.CreateFilterCriteria(); criteria.Category = @"realtime"; criteria.Publicity = publicityDropdown.Current.Value; return criteria; } protected override OsuButton CreateNewRoomButton() => new CreateMultiplayerMatchButton(); protected override Room CreateNewRoom() => new Room { Name = { Value = $"{api.LocalUser}'s awesome room" }, Type = { Value = MatchType.HeadToHead }, }; protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room); protected override ListingPollingComponent CreatePollingComponent() => new MultiplayerListingPollingComponent(); protected override void OpenNewRoom(Room room) { if (client?.IsConnected.Value != true) { Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important); return; } base.OpenNewRoom(room); } private class MultiplayerListingPollingComponent : ListingPollingComponent { [Resolved] private MultiplayerClient client { get; set; } private readonly IBindable isConnected = new Bindable(); [BackgroundDependencyLoader] private void load() { isConnected.BindTo(client.IsConnected); isConnected.BindValueChanged(c => Scheduler.AddOnce(poll), true); } private void poll() { if (isConnected.Value && IsLoaded) PollImmediately(); } protected override Task Poll() { if (!isConnected.Value) return Task.CompletedTask; if (client.Room != null) return Task.CompletedTask; return base.Poll(); } } } }