// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osuTK.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.Objects.Drawables { /// /// Visualises a hit object. /// public class DrawableHoldNote : DrawableManiaHitObject, IKeyBindingHandler { public override bool DisplayResult => false; public readonly DrawableNote Head; public readonly DrawableNote Tail; private readonly BodyPiece bodyPiece; /// /// Time at which the user started holding this hold note. Null if the user is not holding this hold note. /// private double? holdStartTime; /// /// Whether the hold note has been released too early and shouldn't give full score for the release. /// private bool hasBroken; private readonly Container tickContainer; public DrawableHoldNote(HoldNote hitObject) : base(hitObject) { RelativeSizeAxes = Axes.X; InternalChildren = new Drawable[] { bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X, }, tickContainer = new Container { RelativeSizeAxes = Axes.Both, ChildrenEnumerable = HitObject.NestedHitObjects.OfType().Select(tick => new DrawableHoldNoteTick(tick) { HoldStartTime = () => holdStartTime }) }, Head = new DrawableHeadNote(this) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre }, Tail = new DrawableTailNote(this) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre } }; foreach (var tick in tickContainer) AddNested(tick); AddNested(Head); AddNested(Tail); } protected override void OnDirectionChanged(ScrollingDirection direction) { base.OnDirectionChanged(direction); bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; } public override Color4 AccentColour { get { return base.AccentColour; } set { base.AccentColour = value; bodyPiece.AccentColour = value; Head.AccentColour = value; Tail.AccentColour = value; tickContainer.ForEach(t => t.AccentColour = value); } } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (Tail.AllJudged) ApplyResult(r => r.Type = HitResult.Perfect); } protected override void Update() { base.Update(); // Make the body piece not lie under the head note bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2; bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2; } protected void BeginHold() { holdStartTime = Time.Current; bodyPiece.Hitting = true; } protected void EndHold() { holdStartTime = null; bodyPiece.Hitting = false; } public bool OnPressed(ManiaAction action) { // Make sure the action happened within the body of the hold note if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime) return false; if (action != Action.Value) return false; // The user has pressed during the body of the hold note, after the head note and its hit windows have passed // and within the limited range of the above if-statement. This state will be managed by the head note if the // user has pressed during the hit windows of the head note. BeginHold(); return true; } public bool OnReleased(ManiaAction action) { // Make sure that the user started holding the key during the hold note if (!holdStartTime.HasValue) return false; if (action != Action.Value) return false; EndHold(); // If the key has been released too early, the user should not receive full score for the release if (!Tail.IsHit) hasBroken = true; return true; } /// /// The head note of a hold. /// private class DrawableHeadNote : DrawableNote { private readonly DrawableHoldNote holdNote; public DrawableHeadNote(DrawableHoldNote holdNote) : base(holdNote.HitObject.Head) { this.holdNote = holdNote; } public override bool OnPressed(ManiaAction action) { if (!base.OnPressed(action)) return false; // If the key has been released too early, the user should not receive full score for the release if (Result.Type == HitResult.Miss) holdNote.hasBroken = true; // The head note also handles early hits before the body, but we want accurate early hits to count as the body being held // The body doesn't handle these early early hits, so we have to explicitly set the holding state here holdNote.BeginHold(); return true; } } /// /// The tail note of a hold. /// private class DrawableTailNote : DrawableNote { /// /// Lenience of release hit windows. This is to make cases where the hold note release /// is timed alongside presses of other hit objects less awkward. /// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps /// private const double release_window_lenience = 1.5; private readonly DrawableHoldNote holdNote; public DrawableTailNote(DrawableHoldNote holdNote) : base(holdNote.HitObject.Tail) { this.holdNote = holdNote; } protected override void CheckForResult(bool userTriggered, double timeOffset) { // Factor in the release lenience timeOffset /= release_window_lenience; if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) ApplyResult(r => r.Type = HitResult.Miss); return; } var result = HitObject.HitWindows.ResultFor(timeOffset); if (result == HitResult.None) return; ApplyResult(r => { if (holdNote.hasBroken && (result == HitResult.Perfect || result == HitResult.Perfect)) result = HitResult.Good; r.Type = result; }); } public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down public override bool OnReleased(ManiaAction action) { // Make sure that the user started holding the key during the hold note if (!holdNote.holdStartTime.HasValue) return false; if (action != Action.Value) return false; UpdateResult(true); // Handled by the hold note, which will set holding = false return false; } } } }