// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterfaceV2; namespace osu.Game.Screens.Edit.Setup { internal class MetadataSection : SetupSection { private LabelledTextBox artistTextBox; private LabelledTextBox titleTextBox; private LabelledTextBox creatorTextBox; private LabelledTextBox difficultyTextBox; [BackgroundDependencyLoader] private void load() { Children = new Drawable[] { new OsuSpriteText { Text = "Beatmap metadata" }, artistTextBox = new LabelledTextBox { Label = "Artist", Current = { Value = Beatmap.Metadata.Artist }, TabbableContentContainer = this }, titleTextBox = new LabelledTextBox { Label = "Title", Current = { Value = Beatmap.Metadata.Title }, TabbableContentContainer = this }, creatorTextBox = new LabelledTextBox { Label = "Creator", Current = { Value = Beatmap.Metadata.AuthorString }, TabbableContentContainer = this }, difficultyTextBox = new LabelledTextBox { Label = "Difficulty Name", Current = { Value = Beatmap.BeatmapInfo.Version }, TabbableContentContainer = this }, }; foreach (var item in Children.OfType()) item.OnCommit += onCommit; } private void onCommit(TextBox sender, bool newText) { if (!newText) return; // for now, update these on commit rather than making BeatmapMetadata bindables. // after switching database engines we can reconsider if switching to bindables is a good direction. Beatmap.Metadata.Artist = artistTextBox.Current.Value; Beatmap.Metadata.Title = titleTextBox.Current.Value; Beatmap.Metadata.AuthorString = creatorTextBox.Current.Value; Beatmap.BeatmapInfo.Version = difficultyTextBox.Current.Value; } } }