// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { /// /// Test editor hotkeys at a high level to ensure they all work well together. /// public class TestSceneEditorBindings : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Test] public void TestBeatDivisorChangeHotkeys() { AddStep("hold shift", () => InputManager.PressKey(Key.LShift)); AddStep("press 4", () => InputManager.Key(Key.Number4)); AddAssert("snap updated to 4", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(4)); AddStep("press 6", () => InputManager.Key(Key.Number6)); AddAssert("snap updated to 6", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(6)); AddStep("release shift", () => InputManager.ReleaseKey(Key.LShift)); } } }