// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.SongSelect { /// /// Covers common steps which can be used for manual testing. /// [TestFixture] public partial class TestSceneBeatmapCarouselV2 : BeatmapCarouselV2TestScene { [Test] [Explicit] public void TestBasics() { CreateCarousel(); RemoveAllBeatmaps(); AddBeatmaps(10, randomMetadata: true); AddBeatmaps(10); AddBeatmaps(1); } [Test] [Explicit] public void TestSorting() { SortBy(new FilterCriteria { Sort = SortMode.Artist }); SortBy(new FilterCriteria { Group = GroupMode.Difficulty, Sort = SortMode.Difficulty }); SortBy(new FilterCriteria { Group = GroupMode.Artist, Sort = SortMode.Artist }); } [Test] [Explicit] public void TestRemovals() { RemoveFirstBeatmap(); RemoveAllBeatmaps(); } [Test] [Explicit] public void TestAddRemoveRepeatedOps() { AddRepeatStep("add beatmaps", () => BeatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4))), 20); AddRepeatStep("remove beatmaps", () => BeatmapSets.RemoveAt(RNG.Next(0, BeatmapSets.Count)), 20); } [Test] [Explicit] public void TestMasking() { AddStep("disable masking", () => Scroll.Masking = false); AddStep("enable masking", () => Scroll.Masking = true); } [Test] [Explicit] public void TestPerformanceWithManyBeatmaps() { const int count = 200000; List generated = new List(); AddStep($"populate {count} test beatmaps", () => { generated.Clear(); Task.Run(() => { for (int j = 0; j < count; j++) generated.Add(CreateTestBeatmapSetInfo(3, true)); }).ConfigureAwait(true); }); AddUntilStep("wait for beatmaps populated", () => generated.Count, () => Is.GreaterThan(count / 3)); AddUntilStep("this takes a while", () => generated.Count, () => Is.GreaterThan(count / 3 * 2)); AddUntilStep("maybe they are done now", () => generated.Count, () => Is.EqualTo(count)); AddStep("add all beatmaps", () => BeatmapSets.AddRange(generated)); } } }