// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Modes.Taiko.Objects; using System.Collections.Generic; namespace osu.Game.Modes.Taiko.Beatmaps { internal class TaikoBeatmapConverter : IBeatmapConverter { public Beatmap Convert(Beatmap original) { return new Beatmap(original) { HitObjects = new List() // Todo: Implement }; } } }