// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Configuration; using osu.Game.Database; using osu.Game.IO; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Skinning; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay { [HeadlessTest] public class TestSceneStoryboardSamples : OsuTestScene, IStorageResourceProvider { [Resolved] private OsuConfigManager config { get; set; } [Resolved] private GameHost host { get; set; } [Test] public void TestRetrieveTopLevelSample() { ISkin skin = null; ISample channel = null; AddStep("create skin", () => skin = new TestSkin("test-sample", this)); AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample"))); AddAssert("sample is non-null", () => channel != null); } [Test] public void TestRetrieveSampleInSubFolder() { ISkin skin = null; ISample channel = null; AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this)); AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample"))); AddAssert("sample is non-null", () => channel != null); } [Test] public void TestSamplePlaybackAtZero() { GameplayClockContainer gameplayContainer = null; DrawableStoryboardSample sample = null; AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Add(gameplayContainer = new MasterGameplayClockContainer(working, 0) { Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) } }); }); AddStep("reset clock", () => gameplayContainer.Reset(startClock: true)); AddUntilStep("sample played", () => sample.RequestedPlaying); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); } /// /// Sample at 0ms, start time at 1000ms (so the sample should not be played). /// [Test] public void TestSampleHasLifetimeEndWithInitialClockTime() { MasterGameplayClockContainer gameplayContainer = null; DrawableStoryboardSample sample = null; AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); const double start_time = 1000; Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time) { Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) } }); gameplayContainer.Reset(start_time); }); AddStep("start time", () => gameplayContainer.Start()); AddUntilStep("sample not played", () => !sample.RequestedPlaying); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); } [Test] public void TestSamplePlaybackWithBeatmapHitsoundsOff() { GameplayClockContainer gameplayContainer = null; TestDrawableStoryboardSample sample = null; AddStep("disable beatmap hitsounds", () => config.SetValue(OsuSetting.BeatmapHitsounds, false)); AddStep("setup storyboard sample", () => { Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this); var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0) { Child = beatmapSkinSourceContainer }); beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1)) { Clock = gameplayContainer }); }); AddStep("reset clock", () => gameplayContainer.Reset(startClock: true)); AddUntilStep("sample played", () => sample.IsPlayed); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); AddStep("restore default", () => config.GetBindable(OsuSetting.BeatmapHitsounds).SetDefault()); } private class TestSkin : LegacySkin { public TestSkin(string resourceName, IStorageResourceProvider resources) : base(DefaultLegacySkin.CreateInfo(), resources, new TestResourceStore(resourceName)) { } } private class TestResourceStore : IResourceStore { private readonly string resourceName; public TestResourceStore(string resourceName) { this.resourceName = resourceName; } public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/Samples/test-sample.mp3") : null; public Task GetAsync(string name, CancellationToken cancellationToken = default) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3", cancellationToken) : null; public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/Samples/test-sample.mp3") : null; public IEnumerable GetAvailableResources() => new[] { resourceName }; public void Dispose() { } } private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap { private readonly IStorageResourceProvider resources; public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, IStorageResourceProvider resources) : base(ruleset, null, resources.AudioManager) { this.resources = resources; } protected internal override ISkin GetSkin() => new TestSkin("test-sample", resources); } private class TestDrawableStoryboardSample : DrawableStoryboardSample { public TestDrawableStoryboardSample(StoryboardSampleInfo sampleInfo) : base(sampleInfo) { } } #region IResourceStorageProvider public IRenderer Renderer => host.Renderer; public AudioManager AudioManager => Audio; public IResourceStore Files => null; public new IResourceStore Resources => base.Resources; public RealmAccess RealmAccess => null; public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null; #endregion } }