// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Graphics.Backgrounds; namespace osu.Game.Screens.Backgrounds { public class BackgroundScreenBeatmap : BlurrableBackgroundScreen { private WorkingBeatmap beatmap; public WorkingBeatmap Beatmap { get { return beatmap; } set { if (beatmap == value && beatmap != null) return; beatmap = value; Schedule(() => { LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() => { float newDepth = 0; if (Background != null) { newDepth = Background.Depth + 1; Background.FinishTransforms(); Background.FadeOut(250); Background.Expire(); } b.Depth = newDepth; Add(Background = b); Background.BlurSigma = BlurTarget; })); }); } } public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) { Beatmap = beatmap; } public override bool Equals(BackgroundScreen other) { var otherBeatmapBackground = other as BackgroundScreenBeatmap; if (otherBeatmapBackground == null) return false; return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap; } private class BeatmapBackground : Background { private readonly WorkingBeatmap beatmap; public BeatmapBackground(WorkingBeatmap beatmap) { this.beatmap = beatmap; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1"); } } } }