// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Beatmaps; using osu.Game.Graphics; namespace osu.Game.Rulesets.Mods { public abstract class ModHardRock : Mod, IApplicableToDifficulty { public override string Name => "Hard Rock"; public override string Acronym => "HR"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Everything just got a bit harder..."; public override Type[] IncompatibleMods => new[] { typeof(ModEasy) }; public void ApplyToDifficulty(BeatmapDifficulty difficulty) { const float ratio = 1.4f; difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio. difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f); difficulty.DrainRate = Math.Min(difficulty.DrainRate * ratio, 10.0f); difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ratio, 10.0f); } } }