// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Settings { [TestFixture] public class TestSceneSettingsPanel : OsuTestScene { private SettingsPanel settings; private DialogOverlay dialogOverlay; [SetUpSteps] public void SetUpSteps() { AddStep("create settings", () => { settings?.Expire(); Add(settings = new SettingsOverlay { State = { Value = Visibility.Visible } }); }); } [Test] public void ToggleVisibility() { AddWaitStep("wait some", 5); AddToggleStep("toggle editor visibility", visible => settings.ToggleVisibility()); } [BackgroundDependencyLoader] private void load() { Add(dialogOverlay = new DialogOverlay { Depth = -1 }); Dependencies.Cache(dialogOverlay); } } }