// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; namespace osu.Game.Online { public abstract class DownloadTracker<T> : Component where T : class { public readonly T TrackedItem; /// <summary> /// Holds the current download state of the download - whether is has already been downloaded, is in progress, or is not downloaded. /// </summary> public IBindable<DownloadState> State => state; private readonly Bindable<DownloadState> state = new Bindable<DownloadState>(); /// <summary> /// The progress of an active download. /// </summary> public IBindableNumber<double> Progress => progress; private readonly BindableNumber<double> progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 }; protected DownloadTracker(T trackedItem) { TrackedItem = trackedItem; } protected void UpdateState(DownloadState newState) => state.Value = newState; protected void UpdateProgress(double newProgress) => progress.Value = newProgress; } }