// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.IO.Archives; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Skins { [HeadlessTest] public class TestSceneBeatmapSkinResources : OsuTestScene { [Resolved] private BeatmapManager beatmaps { get; set; } private WorkingBeatmap beatmap; [BackgroundDependencyLoader] private void load() { var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result; beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]); beatmap.LoadTrack(); } [Test] public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null); [Test] public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => !(beatmap.Track is TrackVirtual)); } }