// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Catch.Skinning.Default; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Catch.UI { /// /// The visual representation of the . /// It includes the body part of the catcher and the catcher plate. /// public class SkinnableCatcher : SkinnableDrawable { /// /// This is used by skin elements to determine which texture of the catcher is used. /// [Cached] public readonly Bindable AnimationState = new Bindable(); public SkinnableCatcher() : base(new CatchSkinComponent(CatchSkinComponents.Catcher), _ => new DefaultCatcher()) { Anchor = Anchor.TopCentre; // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE; } } }