// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Pooling; using osu.Framework.Timing; using osuTK; namespace osu.Game.Rulesets.Catch.UI { /// /// A trail of the catcher. /// It also represents a hyper dash afterimage. /// public class CatcherTrail : PoolableDrawable { public CatcherAnimationState AnimationState { set => body.AnimationState.Value = value; } private readonly SkinnableCatcher body; public CatcherTrail() { Size = new Vector2(CatcherArea.CATCHER_SIZE); Origin = Anchor.TopCentre; Blending = BlendingParameters.Additive; InternalChild = body = new SkinnableCatcher { // Using a frozen clock because trails should not be animated when the skin has an animated catcher. // TODO: The animation should be frozen at the animation frame at the time of the trail generation. Clock = new FramedClock(new ManualClock()), }; } protected override void FreeAfterUse() { ClearTransforms(); base.FreeAfterUse(); } } }