// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Screens.Edit; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Mods { /// /// Mod that colours s based on the musical division they are on /// public class OsuModSynesthesia : ModSynesthesia, IApplicableToBeatmap, IApplicableToDrawableHitObject { private readonly OsuColour colours = new OsuColour(); private IBeatmap? currentBeatmap { get; set; } public void ApplyToBeatmap(IBeatmap beatmap) { //Store a reference to the current beatmap to look up the beat divisor when notes are drawn if (currentBeatmap != beatmap) currentBeatmap = beatmap; } public void ApplyToDrawableHitObject(DrawableHitObject d) { if (currentBeatmap == null) return; Color4? timingBasedColour = null; d.HitObjectApplied += _ => { // slider tails are a painful edge case, as their start time is offset 36ms back (see `LastTick`). // to work around this, look up the slider tail's parenting slider's end time instead to ensure proper snap. double snapTime = d is DrawableSliderTail tail ? tail.Slider.GetEndTime() : d.HitObject.StartTime; timingBasedColour = BindableBeatDivisor.GetColourFor(currentBeatmap.ControlPointInfo.GetClosestBeatDivisor(snapTime), colours); }; // Need to set this every update to ensure it doesn't get overwritten by DrawableHitObject.OnApply() -> UpdateComboColour(). d.OnUpdate += _ => { if (timingBasedColour != null) d.AccentColour.Value = timingBasedColour.Value; }; } } }