using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces { public class RingPiece : Container { private Sprite ring; public RingPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new Drawable[] { ring = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre } }; } [BackgroundDependencyLoader] private void load(TextureStore textures) { ring.Texture = textures.Get(@"Play/osu/ring@2x"); } } }