using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using OpenTK; namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces { public class ApproachCircle : Container { private Sprite approachCircle; public ApproachCircle() { Anchor = Anchor.Centre; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; Children = new Drawable[] { approachCircle = new Sprite() }; } [BackgroundDependencyLoader] private void load(TextureStore textures) { approachCircle.Texture = textures.Get(@"Play/osu/approachcircle@2x"); } } }